Developing at the systems level requires a strategic mindset that sees opportunities for change in intervention points. Donella Meadows understood this inherently when a realization occurred during a strategy meeting. She started listing leverage points that could be found in almost every system in order to create the most expedient change for the least amount […]
Category: DESIGN IS THE PROBLEM
Design for Systems
Design for Effectiveness
Extrapolate into the Future 345 344 Enter code DITPDE for 15% off any Rosenfeld Media product directlypurchased from our site: http://rosenfeldmedia. com E co-effectiveness is one of the main tenants of the Cradle to Cradle framework outlined in the book of the same name. Eco-effectiveness is the next step after ecoefficiency, and it seeks to […]
Industrial Estates
Industrial estates are gaining popularity in parts of Europe, but they take more planning and coordination than simply redesigning and building a factory. Consider the energy required to extract, smelt, cure, and refine ore into steel. Once poured into ingots, this steel is then cooled, transported to another supplier (often across vast distances), heated again […]
River and Lake Economies
Walter Stahel, the creator of the term Cradle to Cradle, describes two different loops in closed-loop systems that make-up what he calls a “Loop Economy” (see Figure 13.1). The first is the repair, reconditioning, and reuse of products and materials. This could include repairing a printer, refilling its ink cartridge, or giving it to someone […]
Close the Loop
Create Take-Back Programs River and Lake Economies industrial estates 329 Enter code DITPDE for 15% off any Rosenfeld Media product directlypurchased from our site: http:Zrosenfeldmedia. com T he ideal sustainability strategy is to close input (resources) and output (wastes) streams so that nothing is wasted and everything is recycled. This strategy also means that nothing […]
Disassembly, Step by Step
It’s not too difficult to design more easily disassembled products when it’s part of the initial phase of the design specification and goals. However, once engineering, design, and production are already decided, it’s nearly impossible to redesign for easy disassembly. To whatever extent possible, designers and developers can increase the likelihood of their products being […]
Design for Disassembly
Think Long-Term Use
Making a solution more durable is, in effect, a type of reuse, but this chapter is about extending past that type. Instead, designers should consider if and how they can transform a solution from once or short-term use to long-term use. Anything sold as “disposable” might better serve customers and sustainability alike if the solution […]
Two Types of Reuse
There are two types of reuse: deliberate and unintended reuse. The first occurs when products and services are reused in a way that is expected and intended. Deliberate reuse can span many types, including objects that are reused in similar ways as the original intended usage and those that are planned for completely different uses. […]