Category: CONTROL ROOM DESIGN AND ERGONOMICS

Current State and Future Perspectives

Angeles Blanco, Erik Dahlquist, Johannes Kappen, Jussi Manninen, Carlos Negro, and Risto Ritala CONTENTS 12.1 Introduction…………………………………………………………………………………………….. 311 12.2 Modelling and Simulation of Pulp and Paper Production……………………….. 312 12.2.1 Availability of Data as an Important Success Factor……………… 313 12.2.2 Methods for the Analysis of Data……………………………………………. 313 12.2.3 Modelling and Simulation Software………………………………………… 314 12.2.4 Off-Line Use of […]

ARTIFICIAL INTELLIGENCE, SIMULATION, AND CREATIVITY

Control centres themselves will have built-in advanced artificial intelligence (AI) that will support sustainable entrepreneurship. This will demand a completely new understanding of control room work and its need to be transformed from an envi­ronment for supervisory tasks to one where creativity and learning take place in an open environment. Our working definition of AI […]

THE ENVIRONMENT OF MODERN CONTROL CENTRES FOR CREATIVITY AND LEARNING

The environment of modern control centres is well-suited for creativity and learning. For most of the time, the available computer power has an enormous surplus capac­ity available for other types of application. By default, computer capacity contains surplus dimensions to cover peak loads, for example, system breakdowns or major errors. Apart from being held ‘in […]

SOME THEORETICAL PERSPECTIVES OF LEARNING AND CREATIVITY AT WORK

We regard action learning as an opportunity to stimulate reflective learning from critical inquiry into the organisation. Four components—conceptualisation, experi­mentation, experience, and reflection—accord with standard models of learning (for example, Schon, 1982; Kolb, 1984; Raelin, 1997). One such model (Raelin, 1997) is shown in Figure 11.2. Conceptualization t Experimentation I 1 Reflection < і — […]