Category: DESIGN IS THE PROBLEM

Distribution

• Use efficient supply and response systems. • Plan distribution efficiently based on re­search of customer use and location. • Cooperate with other suppliers to optimize shipping and logistics, where possible. • Plan and specify modes of transportation with lower impacts (such as train and ships over airplanes). • Create product take-back services to collect, […]

Less Really Is More

Compare these two keyboards (see Figure 5.1). The first is a standard keyboard you would find with most computer systems. It uses a lot of material, most of which is plastic. The second is Apple’s new keyboard, which dematerial – izes the keyboard to a remarkable degree. Not only does it use less material overall, […]

Dematerialization

Design for Efficiency 209 Less really is More 211 Vampire Power 222 207 Enter code DITPDE for 15% off any Rosenfeld Media product directlypurchased from our site: http:Zrosenfeldmedia. com A nything developers can do to reduce the amount of materials and energy in a solution will reduce—sometimes dramatically—the impact it has on resources and the […]

Meaning

Meaning has been a growing point of discus­sion in the design world over the past four years. Even in the business world, meaning is increasingly addressed by strategists, entrepre­neurs, and investors, especially in the sustain­ability and social venture markets. Authors such as Guy Kawasaki[38] regularly extol the need for developers and organizations to make more […]

Accessibility

Making sure that a solution is usable for a wide variety of people, with different abilities, understandings, and capabilities, ensures that the solution can be used as much as possible. This isn’t just a matter of developing for dif­ferent physical and mental abilities (though that’s important, especially from a social justice perspective). Accessibility also refers […]

Simplicity Versus Clarity

One method that designers, developers, and (especially) marketers often use to increase usability is to make things “simple.” Often, the approach is simply to take away features and performance criteria to leave only a few. This isn’t a terrible strategy—that is, if you know which criteria are the most important to keep in terms of […]

Usability

The idea that solutions should be easy to use is hardly new, but frankly, it still doesn’t always result in usable products and services. This is especially true with technological solutions, al­though even common objects around the house could be improved. For example, OXO’s lines of Good Grips™ products are exceedingly well designed—make that redesigned—products […]

Design for Use

Usability 189 Simplicity Versus Clarity 193 accessibility 195 Meaning 198 187 Enter code DITPDE for 15% off any Rosenfeld Media product directlypurchased from our site: http:Zrosenfeldmedia. com O ne of the most important and seem­ingly simple design principles de­velopers can employ is to make sure that the things they design are usable. Not only does […]