Category: Digital Design of Nature

Geometric Modeling

Bloomenthal [17, 18] focuses on the geometrical aspects of tree modeling. The approach is demonstrated with a tree example that shows a branching struc­ture generated by a recursive algorithm. Unfortunately, its production is not revealed. The control points created with the algorithm are then connected by continuous spline interpolation. The surface is created by connecting […]

A First Continuous Model

Independently of the discrete cellular automata, Dan Cohen, a botanist, im­plemented the first procedural method for the modeling of branching struc­tures [29]. For each branching pattern a Fortran program was written using a set of simple growth rules. Although here for each structure a new algorithm is programmed (we are deal­ing with a typical procedural […]

Cellular Automata

Stanislaw Ulam [220] worked with John von Neumann and became inspired by von Neumann’s concept of cellular automata. In this concept, the space, either an arbitrary dimensional abstract space or – for botanical simulation – the usual two – or three-dimensional space, is divided entirely into cells of the same dimension. Aside from the division […]

Procedural Modeling

Programming of Plants Computer-assisted simulation of natural growth processes was introduced as early as 1966 – during the time computers became more and more available to researchers. So-called cellular automata, simple computer models, developed by John von Neumann (1903-1957) in the 1950s, were utilized by Stanislaw Ulam in 1966 for the production of branching patterns. […]

Spatial Mechanistic Models

contrary to the phenomenological models, mechanistic models are based on ecological parameters of individual system components, which are defined in­dependently. The result of the simulation is determined by these parameters, by the interaction characteristics of the plants involved, and by the model as­sumptions. The first category of such models is reaction-diffusion models, which describe the […]