Category: Digital Design of Nature

Adaptive Production

Apart from the adjustment of a given distribution to a density function while maintaining its random characteristic, it is also possible to change the statisti­cal attributes directly. An important example in connection with plants is the transformation of a Poisson distribution or otherwise given random distribution into a Poisson disk distribution. For this process the […]

Iterative Production

If the distribution patterns are not explicitly given, but their spatial statistical characteristics are known (see Sect. 3.5), then random-number generators can be applied for their production. This can be implemented in two ways: either points are generated one after the other and then inserted into a point set, until the given specification is reached, […]

Modeling Vegetation

When modeling larger landscapes, some of the problems addressed in earlier chapters intensify while others become less significant. For example, the ar­rangement of the objects, contrary to the objects within plant geometries, now basically takes place on a plane; and some subproblems can be solved in two­dimensional abstractions, instead having to compute them on the […]

Erosion

For the most part, the appearance of a natural landscape is determined by ero­sion, in that material is cleared away, and rough edges are sanded off. Ad­ditionally, there are many other factors that alter the form of a landscape. in computer-assisted simulations of landscapes, this can be illustrated in two dif­ferent ways: Either erosion-like appearances […]

From Functions to Terrain

To model a terrain, bivariate versions of sine or noise functions are defined. The midpoint displacement, instead of lines, is now applied to triangles. A triangle, for example, is divided by finding the midpoints on each of the sides of the triangle and connecting its consecutive midpoints. Connecting the consecutive midpoints of the edges will […]

Modeling Terrain

The modeling of synthetic landscapes not only presupposes a natural look of the plant cover, but also requires the terrain itself to appear as a faithful replica of a scene in nature. Since there exists a complex interplay between the vege­tation and the local peculiarities of a landscape, suitable specification methods for terrain, as well […]

Resume

Contrary to the many methods presented so far, rule-based object production permits a fast and intuitive modeling of plants. In order to support this state­ment, a small user study with 18 persons was conducted. After a 10-minute briefing about the system, 10 people had to model the head of a sunflower within 30 minutes, and […]